On Sun, Mar 01, 2009 at 06:12:54PM +0100, Michael Buesch wrote:
> But it's pretty hard to find the place where it does actually crash.
> 
> The first thing I need to know is where in the code tree is the kernel
> code that handles arc moves (G2/G3)?

I think the kernel side part is src/emc/kinematics/tc.c -- look for pmCircleXxx 
API calls.

It crosses my mind that lines are unlikely to call sin/cos but circles
are sure to -- maybe you should see if a component like siggen, which
will call sin/cos, exhibits the same problem.  (and if it doesn't, I
must be barking up the wrong tree with that guess)

Jeff

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