On Sun, Apr 19, 2009 at 08:12:48PM -0600, EBo wrote:
> Do you have the paper (PDF) which discusses how it works?  If not I will track
> it back down and email it to you.

That would be great - no I haven't seen it yet.  We should get the
information to John T as well, so he can add to the gcode docs.

> On a side note, I wrote a simple Bezier->2.5D NURBS converter for testing.  I
> may have found a bug, but I will want to play with it some more to make sure.
>  If I have, then I have a very simple box made from something like 20 bi-arcs
> that do a funkidelic foxtrot around the expected path.  I just had one of my
> machines shipped to me so I can actually test this...

I noticed in TRUNK that it still needs some work concerning line
numbers (sending the source line along with the canon call) so it's
reported properly while running.  Also, I don't see why nurbs/splines
shouldn't work with cutter comp (it is disabled explicitly).  Probably
just some slight tweaking is needed for both these problems.

Thanks again for your work tracking this down.

Chris

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