> The NURBS(G5.2) implementation of emc2 is actually breaking a NURBS curve
> into a lot of STRAIGHT and ARC segments, which keeps accelrate and
> decelerate while performing a NURBS motion. 

do you mean that it keeps accelerating and decelerating with every line/arc
segment?   Isn't there something in EMC2 which keeps the velocity when two
movements are within some epsilon of being collinear?

> It's not smooth. More over, if
> you feed a NURBS curve with too many control points, it breaks it into way
> too many segments and behaves like it was crashed. For example, please try
> the attached helix3.ngc.

Thank you for another test case.  I already have a simple one that follows a
NURB fitted to a hand drawn square.  Simple, yet induces all sorts of weird
movements at some of the segment boundaries.  Truly weird.

It will likely be awhile before I can really delve into this again -- I'm
apply for GSoC and an internship that is related to my thesis research, so I'm
slammed at the moment.

  EBo --


------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Emc-developers mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/emc-developers

Reply via email to