On Sun, 2010-11-28 at 22:27 +0100, Spiderdab wrote:
... snip    
> > Can't a CAM create g-code with the proper accelerations as very short
> > G1's?
> >    
> no, i tryed this way, but it's a real pain. also because i draw a path 
> in 3dsmax, than through a script create a g-code which i have to change 
> manually to adapt, since the script is meant for milling..
> after that we try one time the 'show' and then someone ask me if a 
> certain movement can be more accelerated or less, faster or slower, 5cm 
> more on the left.... it's a pain to go back to 3dstudio, change the 
> density of points in that point, then play the script again, than modify 
> again by hand... can you imagine doing this a hundred times in a day?!?
> > BTW: I saw Cirque du Soleil's KA on PBS yesterday. The wire fliers
> > reminded me of the floating ball setup.
> >    
> :) that's my job! there's an idea on next summer to make a robotic bird 
> fly accross a roman theater! that will be a great try!
> ciao!

( Ka battle link:
http://www.youtube.com/watch?v=P1mjJTQPcrw )

Okay, I see your point. I don't think that g-code is necessarily the
problem, its having a convenient way of creating and editing the 3D
paths and applying a velocity along the paths. 

It would be nice to enter the dimensions of one's 3D space and have it
rendered on the screen, then draw the 3D paths, highlight a path and
draw a a 2d velocity profile (graph with velocity verses distance). Once
that is done, one could "compile" the paths to g-code. It would be nice
to edit the paths by tugging on them, then recompile. This assumes the
compile times would be trivial and that short vectors would not bog EMC2
down. 

Off the top of my head, I have only done 3D CAM with Synergy
( http://www.webersys.com/ ), I believe they have done a version for
Smithy, I wonder if they would be willing to make an application for
you.
-- 
Kirk Wallace
http://www.wallacecompany.com/machine_shop/
http://www.wallacecompany.com/E45/index.html
California, USA


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