On Fri, 27 Apr 2012 12:19:34 -0400
EBo <e...@sandien.com> wrote:

> On Fri, 27 Apr 2012 09:09:42 -0700, dave wrote:
> > ...
> >
> > I suppose the other option is to use Li's NURBS implementation and
> > convert all lists of short G1's to NURBS. Still this demands
> > software that will do nurbs fitting to a tolerance, maybe not so
> > easy. I don't know.
> 
> Actually if you have something that will fit points to Bezier
> splines, then the conversion to NURBS is trivial if I remember
> correctly.  The are plenty of things that fit points to splines, so
> this might be the easiest.
> 
> > A generalized solution would be nice that works well and doesn't
> > involve fiddling the motion module would be nice. :-)
> 
> what methods are you thinking for which would require fiddling with
> the motion module?
> 
>    EBo --
> 
Additions to implement various curves ( ellipse and 2nd order polynomial
come to mind ) that are calculated within motion just like G2/G3 are
now, i.e. at the servo rate. 

Dave
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