On Wed, 2 May 2012 15:23:25 +0300, Viesturs Lācis wrote:
>
> Thank You! Not sure that I understand, how exactly introducing
> "jounce" helps reducing vibrations.
> Jerk is clear to me - one good way to test it is, when driving a car:
> when You have to stop, press brake pedal with some force and do not
> change that force. At the moment, when velocity (car's speed) reaches
> 0, acceleration instantly jumps from some negative value to zero and
> everybody in the car will feel it - as if they were released and
> thrown back into seats.
> "Jounce" is something new and not yet clear, how it helps...

If you think out it in terms of orders of differentiation it might 
help, or not, but I'm game to try...

   d0 (of motion) = pos
   d1 = velocity
   d2 = acceleration
   d3 = jerk
   d4 = jounce

If you do not have any control over acceleration, so your movement 
jumps from one speed to the next, then you get lots of vibration in the 
mechanisms.  If you allow some control over the transition you can cut 
down a lot of the vibration and can increase the accuracy of the 
machine.  You can do this for increasingly higher order and dampen out 
increasingly higher order harmonics.  If you look at the n'th derivative 
of whatever motion equation you are playing with, then as long as the 
equation is complex enough to take a n'th order derivative then, you can 
optimize it for smoothness.   The end result is that it willl always 
tale a little longer to make higher order smooth transitions, but it 
will reduce more and more vibration in the machine.

Does that help?  If not then just ignore...

   EBo --



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