On Jul 6 2013 12:23 PM, Jon Elson wrote:
> EBo wrote:
>>   Seriously though, we should
>> be able to merge Araisrobo's code and add spindle synchronized.
>>
> Well, it is pretty obvious to me that jerk limiting and having the Z 
> axis
> follow the spindle are in conflict.  So, I think the jerk limiting 
> may need
> to be turned off when in a spindle-sync move.  Generally, sane G33.1
> operations won't cause excessive jerk, so that probably is OK.  One 
> also
> may need to control the rate of spindle reversal, which you need to 
> do
> anyway to allow Z to keep up.

I do not follow, I think it depends on how you implement jerk limiting 
and any axis syncs.  I am thinking back to my work in CAGD and analyzing 
different types of surfaces and spline "fairing".  This can be done 
analytically a priori.   I remember doing this for simple splines like 
Bezier splines, but as far as I know we can apply the same techniques to 
NURBS and other splines as well (that is assuming that you treat time 
(t) as a variable over which you are smoothing).

I just got home from being away for most of the last week.  I'll reread 
this after a little rest and see if I see something I am missing...

   Laters,

   EBo --


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