On Feb 6 2014 6:27 AM, andy pugh wrote: > On 6 February 2014 13:13, EBo <[email protected]> wrote: > >>> (If the G0 to G1 transition is in contact with the workpiece >>> something >>> is wrong anyway). > >> Not quite. Picture a straight plunge cut -- you can go in at speed, >> and then retract at rapid. > > That's G1 to G0, I was specifically thinking of G0 to G1. (I think > that G1 too G0 is easier)
Ahhh... then we are in complete agreement. You should always start the at speed move off the actual part -- just in case it is a little off and you slam into the part... I remember trying to explain to a student at a hackerspace why that was a VERY good idea. this reminds me of a bumper sticker on a physists car -- the Speed of Light. It is not only a good idea ,it is the LAW. EBo -- ------------------------------------------------------------------------------ Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121051231&iu=/4140/ostg.clktrk _______________________________________________ Emc-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/emc-developers
