well that is pretty darn neat..

couple issues I found
-the first time you hit play after pausing and reversing the motion
(while still paused) - no movement.
-if you reverse run to the end of 20 segments (either manually or
unpausing) you cannot get it move anymore.  shift-f will not go forward
again.

sam


On 04/08/2015 07:25 PM, Robert Ellenberg wrote:
> Hi All,
>
> I've been playing around with reverse run for the last few days, and I
> think I have a crude but working solution based off of 2.7. Here's a branch
> on my github repo that has an example (also pushed to the official repo to
> run on the buildbot):
>
> https://github.com/robEllenberg/linuxcnc-mirror/tree/feature/reverse-run-2.7
>
> The major changes are in motion / TP, but I also set up a quick way to test
> using axis. I added 2 new key bindings to axis to enable / disable reverse
> run:
>
> SHIFT + R = reverse run (only switches while paused)
> SHIFT + F = forward run (default, only switches while paused)
>
> Here's the behavior I was going for (tested so far against some examples of
> each):
>
>    - Be able to reverse run up to about 20 segments
>    - only allow exact-stop motion in reverse (adding blending is a much
>    bigger change)
>    - Do not allow reversing through spindle-sync moves or at-speed moves
>
> There are definitely some warts in this code I'd like to clean up before
> merging, but it should be test-ready at least. As always, if you find
> anything wrong or have ideas for how to improve this, let me know and I'll
> take a stab at it.
>
> Best,
> -Rob
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