Andy;

On Wed, Jun 12, 2013 at 10:50 AM, andy pugh <[email protected]> wrote:

> Going from a point-cloud to a parametric solid is not even slightly easy.
>

It's not that hard. In my Android App (for instance) I take STL vertices,
group them, then recreate triangles; it makes rendering much faster, and
lighting/texturing much better.

John Alexander Stewart (if you are incredibly interested, search Google
Play for my name - I'm not going to advertise here!)
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