On 12 June 2013 17:15, John Alexander Stewart <[email protected]> wrote:

>> Going from a point-cloud to a parametric solid is not even slightly easy.

> It's not that hard. In my Android App (for instance) I take STL vertices,
> group them, then recreate triangles; it makes rendering much faster, and
> lighting/texturing much better.

That isn't quite the same thing, though. A scanned point cloud
probably has too many points, and the position of each point has some
dither. Deciding what is noise and what is features is one
complication. It gets even harder if you have two surfaces very close
together (an inside and an outside for example). Even if you build an
STL from the points, that is still nowhere near a parametric solid.

-- 
atp
If you can't fix it, you don't own it.
http://www.ifixit.com/Manifesto

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