That's a good point: the radius affects the tool path error in a way that
we can't predict from G-code alone. It would be straightforward to do G64
with no tolerance, though, but I don't know how useful a
half-implementation like that would be.


On Fri, Dec 13, 2013 at 2:59 PM, andy pugh <bodge...@gmail.com> wrote:

> On 13 December 2013 18:51, Robert Ellenberg <rwe...@gmail.com> wrote:
> > I spent some time going through the math behind it, and I think blending
> > between linear moves with ABCUVW motion is feasible,
>
> One big problem is that G-code has no way to  define the location of
> centres of rotation.
> (I don't know if that matters for your maths).
> It would not be at all unusual for Z=0 to be the surface of a
> cylindrical workpiece, rather than the axis.
>
> --
> atp
> If you can't fix it, you don't own it.
> http://www.ifixit.com/Manifesto
>
>
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