On 31 Jan 2016, at 05:03, Chris Albertson wrote:

> Yes.  Sorry that was a typo, autocorrected.   But actually the subscription
> model of paying for software is the same.    Microsoft is doing  this with
> Office 360 too.   All  of these companies are looking to do the same
> things, even out there cash flow with reliable monthly payments form
> customers and to offer cloud data storage so your data is not tied to one
> specific PC.
> 

It also makes it very difficult for users to stop paying the subs, because they 
can't then use the software, so previous work is lost, I think.

Marcus

> On Sat, Jan 30, 2016 at 8:45 PM, <[email protected]> wrote:
> 
>> To clarify…  This is not an Adobe app.  The company is Autodesk, same
>> company that did Autocad and Inventor, etc etc….
>> -Tom
>> 
>>> On Jan 30, 2016, at 11:33 PM, Chris Albertson <[email protected]>
>> wrote:
>>> 
>>> As I said, running this app as I type...  Yes you can sign up for free
>> use
>>> under one of two cases
>>> 1) Student or Educator, gets three free years and can sign up again after
>>> that
>>> 2) Business that does under $100K per year gets one free year then can
>> sign
>>> up again.
>>> 
>>> So I yes you only owe them money if you use this to run a business that
>>> makes over $100K.  In which case $300 is not much.
>>> 
>>> This is not really a "cloud app".  It runs like the other Adobe apps.
>>> This means the app itself, the program is just a normal program that runs
>>> on your local computer.  But the DATA or at lest copies of the data can
>>> exist on Adobe's cloud storage.    This is very good because it means you
>>> can access it from any place in the world and so can your co-workers.
>>> 
>>> This would be the app to use it say a group of people wanted to design a
>>> "open source" machine part.  Like maybe a CNC conversion kit for a
>> popular
>>> mill, or an open source 3D printer.  Anyone could "improve" the design
>> and
>>> if the improvement turns out to not be so good then the version control
>>> system could back out the change.  You can't do this so easy if the data
>>> lives inside one PC in one person's office.   I think you can keep local
>>> data too if you like.  I's still playing with it.
>>> 
>>> But do NOT think of this as a "cloud app".  It is NOT browser based, not
>>> web based.  It's runs local as any other apps does.
>>> 
>>> There does appear to be a learning curve.  This is an industrial strength
>>> product and I've had it for all of 20 minutes so far.
>>> 
>>> 
>>> 
>>> On Sat, Jan 30, 2016 at 8:04 PM, Chris Albertson <
>> [email protected] <mailto:[email protected]>>
>>> wrote:
>>> 
>>>> 
>>>> It seems that Fusion 360 is in the Mac "App Store" for free.  It may be
>>>> cloud based but it is also a "real" app that runs on a Mac.  (They might
>>>> have a Windows version too but I have not looked.)
>>>> 
>>>> OK I said "free".  No, sorry, a correction, The app is free but it does
>>>> not work without a "membership".  You can buy different levels of
>>>> "membership" starting at $39 per month or $300 per year.  Only the
>> first 30
>>>> days is free.  I'm looking at the App as I type this.
>>>> 
>>>> That said, it looks really good:
>>>> 
>>>>  - A big company that is NOT going away is behind this (Adobe)
>>>>  - It does ,Surface, Mesh, Parametric and Solid modeling and will do
>>>>  organic shape like a guitar neck or car body as well as simple things
>>>>  - It holds the data and allows people to collaborate from different
>>>>  locations on a design.  It will handle version control and multiple
>> users
>>>>  working on the same designs
>>>>  - Users can extend it using Java
>>>>  - Can output to a 3 axis mill, 3D Printer or even printed drawings
>>>> 
>>>> 
>>>> But $39 per month will add up over time.....  This is the model Adobe
>> has
>>>> gone with for their other apps like Photoshop and the like, you buy a
>>>> subscription.   It is a good deal if you make money  with Adobe
>> software.
>>>> Looks like I can use this for 30 days.
>>>> 
>>>> Here is a link: https://itunes.apple.com/us/app/fusion-360
>>>> <https://itunes.apple.com/us/app/fusion-360/id868968810?mt=12>
>>>> 
>>>> On Sat, Jan 30, 2016 at 11:03 AM, <[email protected]> wrote:
>>>> 
>>>>> I too am a Mac user.  Up until recently I have been using Geomagic
>> Design
>>>>> (formerly Alibre Design) for CAD and mostly Sheetcam for CAM.  Both of
>>>>> these apps are Windows based.  I run Windows7 as an application on
>> MacOS -
>>>>> as god intended ;-)  with Parallels.  Geomagic and Sheetcam are pretty
>> much
>>>>> the only thing I run under Windows.
>>>>> 
>>>>> A few months ago when I read that Fusion had released their turning CAM
>>>>> and made Fusion 360 free for enthusiasts and small businesses I gave it
>>>>> another try (had played with early beta but found it lacking).  I have
>> now
>>>>> begun to use Fusion 360 almost exclusively.  I have most recently been
>>>>> making parts for a cnc lathe so I haven’t played with the milling CAM
>> yet,
>>>>> but do intend to.  After months of using it I believe I am not going to
>>>>> renew my maintenance of Geomagic Design.   I have to say that I was
>> very
>>>>> reluctant to use a cloud-based application but I am quite pleased with
>>>>> Fusion 360 and have never had issues relating to it’s cloud-based model
>>>>> (you can do most things when offline as well).  I am constantly amazed
>> at
>>>>> the features in the software as well as the integrated HSMWorks-based
>> CAM
>>>>> software that is available for free in this package.   It is also
>>>>> constantly being improved and updated, they do a feature and bug
>> release at
>>>>> least once a month. sometime twice a month.
>>>>> 
>>>>> I also infrequently use OnShape (also cloud based) and am very
>> impressed
>>>>> with their collaboration features and rapid updates as well.  OnShape
>> is
>>>>> CAD only and doesn’t have free integrated CAM so I have been using it
>> less
>>>>> and less but occasionally use it with colleagues to work on some
>> things.
>>>>> You can purchase commercial CAM packages for it.
>>>>> 
>>>>> I would highly recommend you check out Fusion 360.
>>>>> -Tom
>>>>> 
>>>>>> On Jan 30, 2016, at 12:03 PM, Chris Albertson <
>>>>> [email protected]> wrote:
>>>>>> 
>>>>>> What are people here using to create G-code?   I am looking for
>> options.
>>>>>> 
>>>>>> I'm new to CNC and trying to develop a work flow.  I'm making small
>>>>> parts
>>>>>> (most fit in a 3" cube)  for robot manipulators.   These can be
>> designed
>>>>>> for easy manual machining but now I want to add curves and arcs and
>>>>> later
>>>>>> add refinements that have more organic shapes.  Qualities are as much
>>>>> as a
>>>>>> half dozen each.
>>>>>> 
>>>>>> I use ViaCAD.  It is very much identical to "TurboCAD" to make 3D
>>>>> drawings
>>>>>> and these can be saved in several different file formats.
>>>>>> 
>>>>>> I found PyCAM.  It will read STL files and make G-code.   Are there
>>>>> other
>>>>>> options?   Can you really build good G-code from STL?  It seems STL
>> has
>>>>> no
>>>>>> notion of arcs and hols and pockets.  It is all triangles.  Does this
>>>>>> matter?
>>>>>> 
>>>>>> I'm doing the design work on a Apple iMac and of course the machine
>>>>>> controller is Linux.  Any workflow that uses either of those two OSes
>> is
>>>>>> fine, as I've had long experience with both.
>>>>>> 
>>>>>> --
>>>>>> 
>>>>>> Chris Albertson
>>>>>> Redondo Beach, California
>>>>> 
>>>>> 
>>>>> 
>>>>> 
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>>>> 
>>>> 
>>>> 
>>>> --
>>>> 
>>>> Chris Albertson
>>>> Redondo Beach, California
>>>> 
>>> 
>>> 
>>> 
>>> --
>>> 
>>> Chris Albertson
>>> Redondo Beach, California
>>> 
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> 
> 
> 
> -- 
> 
> Chris Albertson
> Redondo Beach, California
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