On 31 Jan 2016, at 04:56, Chris Albertson wrote:

> This is what I get for typing while I'm looking at the app, rather than
> after using it for a while.   I got to it using it via a different rout.
> For Mac users getting it from the Apple Mac Store is better than
> downloading from the Autodesk web site.  Apple will manage software updates
> automatically and it will run on all my Apple computers, even ones I buy
> years later.

Note that it only runs on newer Macs:
<<Fusion 360 is supported on 64-bit Windows 7 or newer and 64-bit Mac OS X 10.9 
or newer.>>
Not so handy for us users of older G4s etc. No different from many other bits 
of software, like OnShape, which won't run either, despite being cloud-based.

Marcus


>  The terms of use may be a little different if you get it from
> the app store.
> 
> Now to work through some on-line tutorials......
> 
> On Sat, Jan 30, 2016 at 8:29 PM, <tom-...@bgp.nu> wrote:
> 
>> Chris,
>> Go here: http://www.autodesk.com/products/fusion-360/overview
>> Download, sign up, and if you are a small business making less than $100k
>> per year (I think that is the number), or a hobbiest you get a 1 year (and
>> renewable) license for no charge.
>> -Tom
>> .
>>> On Jan 30, 2016, at 11:04 PM, Chris Albertson <albertson.ch...@gmail.com>
>> wrote:
>>> 
>>> It seems that Fusion 360 is in the Mac "App Store" for free.  It may be
>>> cloud based but it is also a "real" app that runs on a Mac.  (They might
>>> have a Windows version too but I have not looked.)
>>> 
>>> OK I said "free".  No, sorry, a correction, The app is free but it does
>> not
>>> work without a "membership".  You can buy different levels of
>> "membership"
>>> starting at $39 per month or $300 per year.  Only the first 30 days is
>>> free.  I'm looking at the App as I type this.
>>> 
>>> That said, it looks really good:
>>> 
>>>  - A big company that is NOT going away is behind this (Adobe)
>>>  - It does ,Surface, Mesh, Parametric and Solid modeling and will do
>>>  organic shape like a guitar neck or car body as well as simple things
>>>  - It holds the data and allows people to collaborate from different
>>>  locations on a design.  It will handle version control and multiple
>> users
>>>  working on the same designs
>>>  - Users can extend it using Java
>>>  - Can output to a 3 axis mill, 3D Printer or even printed drawings
>>> 
>>> 
>>> But $39 per month will add up over time.....  This is the model Adobe has
>>> gone with for their other apps like Photoshop and the like, you buy a
>>> subscription.   It is a good deal if you make money  with Adobe software.
>>> Looks like I can use this for 30 days.
>>> 
>>> Here is a link: https://itunes.apple.com/us/app/fusion-360
>>> <https://itunes.apple.com/us/app/fusion-360/id868968810?mt=12>
>>> 
>>> On Sat, Jan 30, 2016 at 11:03 AM, <tom-...@bgp.nu> wrote:
>>> 
>>>> I too am a Mac user.  Up until recently I have been using Geomagic
>> Design
>>>> (formerly Alibre Design) for CAD and mostly Sheetcam for CAM.  Both of
>>>> these apps are Windows based.  I run Windows7 as an application on
>> MacOS -
>>>> as god intended ;-)  with Parallels.  Geomagic and Sheetcam are pretty
>> much
>>>> the only thing I run under Windows.
>>>> 
>>>> A few months ago when I read that Fusion had released their turning CAM
>>>> and made Fusion 360 free for enthusiasts and small businesses I gave it
>>>> another try (had played with early beta but found it lacking).  I have
>> now
>>>> begun to use Fusion 360 almost exclusively.  I have most recently been
>>>> making parts for a cnc lathe so I haven’t played with the milling CAM
>> yet,
>>>> but do intend to.  After months of using it I believe I am not going to
>>>> renew my maintenance of Geomagic Design.   I have to say that I was very
>>>> reluctant to use a cloud-based application but I am quite pleased with
>>>> Fusion 360 and have never had issues relating to it’s cloud-based model
>>>> (you can do most things when offline as well).  I am constantly amazed
>> at
>>>> the features in the software as well as the integrated HSMWorks-based
>> CAM
>>>> software that is available for free in this package.   It is also
>>>> constantly being improved and updated, they do a feature and bug
>> release at
>>>> least once a month. sometime twice a month.
>>>> 
>>>> I also infrequently use OnShape (also cloud based) and am very impressed
>>>> with their collaboration features and rapid updates as well.  OnShape is
>>>> CAD only and doesn’t have free integrated CAM so I have been using it
>> less
>>>> and less but occasionally use it with colleagues to work on some things.
>>>> You can purchase commercial CAM packages for it.
>>>> 
>>>> I would highly recommend you check out Fusion 360.
>>>> -Tom
>>>> 
>>>>> On Jan 30, 2016, at 12:03 PM, Chris Albertson <
>> albertson.ch...@gmail.com>
>>>> wrote:
>>>>> 
>>>>> What are people here using to create G-code?   I am looking for
>> options.
>>>>> 
>>>>> I'm new to CNC and trying to develop a work flow.  I'm making small
>> parts
>>>>> (most fit in a 3" cube)  for robot manipulators.   These can be
>> designed
>>>>> for easy manual machining but now I want to add curves and arcs and
>> later
>>>>> add refinements that have more organic shapes.  Qualities are as much
>> as
>>>> a
>>>>> half dozen each.
>>>>> 
>>>>> I use ViaCAD.  It is very much identical to "TurboCAD" to make 3D
>>>> drawings
>>>>> and these can be saved in several different file formats.
>>>>> 
>>>>> I found PyCAM.  It will read STL files and make G-code.   Are there
>> other
>>>>> options?   Can you really build good G-code from STL?  It seems STL has
>>>> no
>>>>> notion of arcs and hols and pockets.  It is all triangles.  Does this
>>>>> matter?
>>>>> 
>>>>> I'm doing the design work on a Apple iMac and of course the machine
>>>>> controller is Linux.  Any workflow that uses either of those two OSes
>> is
>>>>> fine, as I've had long experience with both.
>>>>> 
>>>>> --
>>>>> 
>>>>> Chris Albertson
>>>>> Redondo Beach, California
>>>> 
>>>> 
>>>> 
>>>> 
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>>> 
>>> 
>>> 
>>> --
>>> 
>>> Chris Albertson
>>> Redondo Beach, California
>>> 
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>> 
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> 
> 
> 
> -- 
> 
> Chris Albertson
> Redondo Beach, California
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