Dear Julian, 
Although I like some of the examples you gave and you made some engaging 
arguments, I feel like the way you end your email kind of shuts down a door for 
real engagement. Are you really just taking issue with the term 'glitch art' 
this movement has appropriated? 
Visual glitch art has been using the term glitch art for 10 years - Beflix was 
the first to coin it and since then a wide array of practices, works and 
shattered, side ways and full frontal movements have come and celebrated it. 
What is the point in going back 10 years and trying to rename history? 
Also: what about psychedelic art, or net art, or … conversations around the 
names of these movements could be had as well, but is that really what is 
interesting about them - I think it would be interesting to have content based 
conversation than these semiotics/name call-based ones.



I feel there has been a semiotic discussion, but very little actual work 
discussion, which is probably important for contextualizations. This is why I 
thought I would share my favorite glitch works of the last 2 year (there has 
been some throw down of older work so lets get that fresh) with explanations of 
why I like them!
A lot of glitch art has in one way or another to do with the exploitation of 
codecs. I don't think this is surprising because codecs are an underlying huge 
if not mega industry of digital cultures and something the user rarely things 
of, yet always depends on. 
Also, its true that not all of the artists in this list reference to their work 
as glitch art, but they have been adopted by glitch communities and referred to 
as such many times.
Also these are all kind of static, I could also have a list of performances, 
which would include a whole 
More favorite works that should be checked out, when interested/and in time: 
Curt Cloninger 'Twixt The Cup And The Lip (2011), Ben Baker-Smith, Infinite 
Glitch (2011), Melissa Barron, apple 2 crack screens woven on a tc-1 jacquard 
loom (2010)      .
 

Paul B. Davis, Codec (2009)
Paul B. Davis' second solo show at SEVENTEEN represented a step forward for the 
artist...though not necessarily one he expected to take. It was instigated by a 
semi-voluntary rejection of a practice that, until very recently, was central 
to his creative output and figured prominently in his debut exhibition at the 
gallery - Intentional Computing (2007). A curious turn of events led to this 
unforeseen repudiation and redefinition of practice:'I woke up one morning in 
March to a flood of emails telling me to look at some video on YouTube. Seconds 
later saw I Kanye West strutting around in a field of digital glitches that 
looked exactly like my work. It fucked my show up...the very language I was 
using to critique pop content from the outside was now itself a mainstream 
cultural reference.'Contentiously dubbed 'datamoshing', (or 'compression 
aesthetics', as Davis prefers to describe it), this practice ultimately emerged 
out of artefacts inherent in the compression algorithms of digitally 
distributed media. Davis seized upon the glitchy pixellation that is often 
present while viewing YouTube clips or Digital TV, and repurposed it as a tool 
of cultural rupture. Alongside other artists such as Paper Rad, Sven Konig and 
Takeshi Murata, he engaged this effect as a tool for aestheticized 
intervention, a fresh framework for analysis, and a new visual language.



Rosa Menkman, A Vernacular of File Formats (2010)
As a reaction to the popularization of certain effects - much like Paul Davis - 
the vernacular was a critique towards glitch becoming an estheticization and 
nothing more. The Vernacular was later followed up by Monglot, a software that 
allows you to transcode file formats and glitch images with the same difference 
within another file format (automatizing this and forcing people, hopefully, to 
move to more interesting ways of applying/using these media - as I expressed 
then). 

This is some of the text I wrote with it back then: 
Noise Art > Filter art > when Cool becomes Hot 
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  
Glitches are hot. 
It is clear from what we can see on MTV, Flickr, in the club or the bookstore. 
While the "Glitch: designing imperfection" coffee table book introduces the 
glitch design aesthetic to the world of latte drinking designers, and Kanye 
West uses glitches to sing about his imperfect love life, the awkward, shy and 
physically ugly celebrate under the header "Glitched: Nerdcore for life". 
Glitch has become hot. A brightly colored bubblegum wrapper that doesn't ask 
for much involvement, or offers any stimulus. Inside I find gum that I keep 
chewing - hoping for some new explosion of good taste - but  the more I chew 
it, the less tasty and more rubbery it gets. 
Glitch design fulfills an average, imperfect stereotype, a filter or commodity 
that echoes a stabilized "medium is the message" standard.  Naturally, the "No 
Content - Just Imperfection" slogan of this kind of hot glitch design is 
complimented by cool glitches.  In "The Laws of Cool", Alan Liu asks himself 
What is "Cool"? He describes that cool is the ellipsis of knowing whats cool 
and withholding that idea. Those who insist on asking, are definitely uncool.  
Cool glitches do not (only) focus on a static end product, but (also) on a 
process, a personal exploration or a narrative element (that often reflects 
critically on a medium). This is why cool is in a constant state of flux, as is 
the genre of "cool glitch art", which finally exists as an unstable assemblage 
that relies on the one hand the construction, operation and content of the 
apparatus (the medium) and on the other hand the work, the writer/artist, and 
the interpretation by the reader and/or user (the meaning). There is no one 
definition of cool glitch art. In an effort to make what was once cool now hot, 
or visa versa, I made this Vernacular of File Formats, in which I studied ways 
to exploit and deconstruct the organizations of file formats into new, 
brutalist designs to make it possible to now take a step beyond pure design, 
and start telling our own, glitch stories again. 
 …I am waiting for the first "Glitchs not dead" hoodie in H&M. And because 
"fans are as bad as the ignorant", for the sake of being bad, I will definitely 
wear the hoodie. Hoera!  



David Oreilly, Lady Gaga (2010)
In 2008 Oreilly published "compression real", a video based on datamoshing. In 
2010, he claimed that after that, datamoshing was over [[and vector punk was 
dead]] - because he had done it already in 2008 (effectively ignoring or simply 
not being aware that this technique - the deletion of macro blocks reaches back 
to at least 2005 (but if I remember correctly, there have been artists using it 
since 2003). I made this silly video as a response. 
Later however, Oreilly made these images of lady gaga, which to me look a lot 
like vectorpunk (clipping art?). Whatever they are, I think they are some of 
the most beautiful images - I really like them (and btw, Oreilly has made some 
beautiful work and this is by no means a criticism, other then that I like this 
story in context of a discussion where people can only draw from as much as 
they know, and the rest is fluid for discussion. 



Kim Asendorf, Extrafile (2011)
For his graduate research into the role of the digital File Formats in the 
arts,  Kim Asendorf developed Extrafile: "New image file formats for artistic 
purposes". The Extrafile software gives artists and designers the opportunity 
to create exclusive file formats to personalize works of art. Extrafile offers 
an escape from the pandemonium of licensed image file formats (standards), the 
proprietary protocols that are under the rule of the International Organization 
for Standardization (ISO),  who authors,  dictates and judges standardization 
laws since 1947 (way before 1984!). ISO,  the part-time big brother of codecs,  
developed some of the most important encoding protocols in the digital realm,  
amongst whom for instance JPG. Extrafile could thus also be read as a critique 
and employed as a rebellion against an image-dictator that has been in power 
for over 60 (!) years.
Asendorf published his app without any examples of what you could do with it. 
Instead he asked a couple of glitch artists (me included) to show this app. 
Because codecs are often only visible when you break them. 



Poxparty, sOS (Satromizer OS) (2010) 
A completely functional iPad iOS.
"In sOS, Satromizing is more than just mere file corruption, it’s a 
foundational building block that can be integrated into any app. From sliders 
to scalers; from loaders to pre-loaders, the Satromizer building blocks are 
unmistakeable in Satromizer OS. Nearly everything you touch glitches before 
your eyes!"



Benjamin Gaulon, Karl Klomp, Gijs Gieskes Refunctmedia_v.2 (2011)
As part of the GLITCH festival in Dublin, Ireland that took place in 2011. I 
was there during install and what I really enjoy is the serious playfulness. 
The exhibition was opened with texts by Jussi Parikka and Alessandro Ludovico, 
amongst others. 

From the website:
"In the "Practice of Everyday Life" Michel de Certeau investigates the ways in 
which users-commonly assumed to be passive and guided by established 
rules-operate. He asserts:"This goal will be achieved if everyday practices, 
"ways of operating" or doing things, no longer appear as merely obscure 
background of social activity, and if a body of theoretical questions, methods, 
categories, and perspectives, by penetrating this obscurity, make it possible 
to articulate them.""ReFunct Media" is a multimedia installation that (re)uses 
numerous "obsolete" electronic devices (digital and analogue media players and 
receivers). Those devices are hacked, misused and combined into a large and 
complex chain of elements. To use an ecological analogy they "interact" in 
different symbiotic relationships such as mutualism, parasitism and 
commensalism.Voluntarily complex and unstable, "ReFunct Media" isn't proposing 
answers to the questions raised by e-waste, planned obsolescence and 
sustainable design strategies. Rather, as an installation it experiments and 
explores unchallenged possibilities of 'obsolete' electronic and digital media 
technologies and our relationship with technologies and consumption."



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