Nice, how does the hardware acceleration work? It uses OpenGL which we
convert to WebGL calls I assume?

What is performance like?

- Alon



On Fri, Jun 20, 2014 at 9:53 AM, Trevor Linton <[email protected]>
wrote:

> Supports hardware acceleration and (with the exception of some CSS3
> animation bugs) the entire CSS/HTML/SVG spec!
>
> http://trevorlinton.github.io/
>
> Many thanks to Alon for helping me get this far, next steps are adding
> network handles, adding back javascript dom support and getting a stable
> production API!  Thanks for the amazing emscripten compiler, it's truly
> capable of some amazing things.
>
> Cheers,
> Trevor
>
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