Nice, how does the hardware acceleration work? It uses OpenGL which we convert to WebGL calls I assume?
What is performance like? - Alon On Fri, Jun 20, 2014 at 9:53 AM, Trevor Linton <[email protected]> wrote: > Supports hardware acceleration and (with the exception of some CSS3 > animation bugs) the entire CSS/HTML/SVG spec! > > http://trevorlinton.github.io/ > > Many thanks to Alon for helping me get this far, next steps are adding > network handles, adding back javascript dom support and getting a stable > production API! Thanks for the amazing emscripten compiler, it's truly > capable of some amazing things. > > Cheers, > Trevor > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
