I guess mine could be adapted as such, since it only uses pthread and STL... though it is oriented more toward a client/server multiplayer RPG style game, the framework I think is pretty solid. Not sure if anyone would be interested, but they're welcome to code once it's in a decent state.
On Tue, Jan 27, 2009 at 5:09 PM, Daniel Aquino <[email protected]>wrote: > I'm sure there is and would like to know of some as well... > > I have even less time now to write one my self... > > On Tue, Jan 27, 2009 at 4:39 PM, Marc Rochel <[email protected]> > wrote: > > Hi ! > > > > > > > > Is was wondering: Are there any networking layers on top of enet that are > > available in form of additional libraries at all? > > > > > > > > Best regards > > > > Marc > > > > > > > > From: [email protected] [mailto: > [email protected]] > > On Behalf Of Daniel Aquino > > Sent: Freitag, 9. Januar 2009 00:36 > > To: Discussion of the ENet library > > Subject: [ENet-discuss] p2p libraries > > > > > > > > I'm suggesting that perhaps a wiki page be thrown up for enet to list > > networking layers on top of enet. > > > > It would be nice to have a place to see how enet has been used and to > > share/use these projects... > > > > _______________________________________________ > > ENet-discuss mailing list > > [email protected] > > http://lists.cubik.org/mailman/listinfo/enet-discuss > > > > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss >
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