Can't wait to see it!

On Wed, Jan 28, 2009 at 9:52 AM, [email protected]
<[email protected]> wrote:
> I guess mine could be adapted as such, since it only uses pthread and STL...
> though it is oriented more toward a client/server multiplayer RPG style
> game, the framework I think is pretty solid. Not sure if anyone would be
> interested, but they're welcome to code once it's in a decent state.
>
>
>
> On Tue, Jan 27, 2009 at 5:09 PM, Daniel Aquino <[email protected]>
> wrote:
>>
>> I'm sure there is and would like to know of some as well...
>>
>> I have even less time now to write one my self...
>>
>> On Tue, Jan 27, 2009 at 4:39 PM, Marc Rochel <[email protected]>
>> wrote:
>> > Hi !
>> >
>> >
>> >
>> > Is was wondering: Are there any networking layers on top of enet that
>> > are
>> > available in form of additional libraries at all?
>> >
>> >
>> >
>> > Best regards
>> >
>> >    Marc
>> >
>> >
>> >
>> > From: [email protected]
>> > [mailto:[email protected]]
>> > On Behalf Of Daniel Aquino
>> > Sent: Freitag, 9. Januar 2009 00:36
>> > To: Discussion of the ENet library
>> > Subject: [ENet-discuss] p2p libraries
>> >
>> >
>> >
>> > I'm suggesting that perhaps a wiki page be thrown up for enet to list
>> > networking layers on top of enet.
>> >
>> > It would be nice to have a place to see how enet has been used and to
>> > share/use these projects...
>> >
>> > _______________________________________________
>> > ENet-discuss mailing list
>> > [email protected]
>> > http://lists.cubik.org/mailman/listinfo/enet-discuss
>> >
>> >
>> _______________________________________________
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>
>
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