A shooter game needs a judge, thus someone to decide who got hit and died etc. This judge naturelly is the server in a client/server architecture. I doubt that a peer-to-peer protocol makes sense for a shooter game.
cheers, ingmar 2009/4/13 Daniel Aquino <[email protected]>: > How well do you guys think a basic shooter game can scale with a > peer-to-peer protocol ? > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > _______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
