A shooter game needs a judge, thus someone to decide who got
hit and died etc. This judge naturelly is the server in a client/server
architecture. I doubt that a peer-to-peer protocol makes sense for
a shooter game.

cheers,
ingmar

2009/4/13 Daniel Aquino <[email protected]>:
> How well do you guys think a basic shooter game can scale with a
> peer-to-peer protocol ?
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