Yea, Forsaken has been p2p since the beginning and it simply has "shooter perspective" or "target perspective" meaning you either play with the shooter deciding if you were hit or the target deciding if they got hit...
Normally we always play with target perspective cause nobody likes putting in effort to dodge and then still getting hit... I wrote a small p2p prototype on enet and I'm just wondering how well it could scale in the end... I found some old posts saying that enet was able to handle 8000 incoming packets. But network programming is really a new ball game for me. Down the road I might attempt to implement a server/client setup but as one of you already stated I would have support for any client to act as a server. Another options is to have support for a pseudo host which would be the first person to connect to the server and would have control over setting up the game. On Tue, Apr 14, 2009 at 9:31 AM, Philip Bennefall <[email protected]> wrote: > I don't really agree here. P2p would work very well for shooter games, you > simply use the person who starts the first connection as the server or > implement some other way of choosing who deals with what tasks, maybe even > split it over the different players to save each individual user's > bandwidth. One player could handle judgements and timing, another could > handle the player stats etc etc. > > If I'm not mistaken, ENet was created for these exact purposes to begin > with; fast action games. > > Regards > Philip Bennefall > ----- Original Message ----- From: "ingmar wirths" <[email protected]> > To: "Discussion of the ENet library" <[email protected]> > Sent: Tuesday, April 14, 2009 2:36 PM > Subject: Re: [ENet-discuss] Shooter Game > > >> A shooter game needs a judge, thus someone to decide who got >> hit and died etc. This judge naturelly is the server in a client/server >> architecture. I doubt that a peer-to-peer protocol makes sense for >> a shooter game. >> >> cheers, >> ingmar >> >> 2009/4/13 Daniel Aquino <[email protected]>: >>> >>> How well do you guys think a basic shooter game can scale with a >>> peer-to-peer protocol ? >>> _______________________________________________ >>> ENet-discuss mailing list >>> [email protected] >>> http://lists.cubik.org/mailman/listinfo/enet-discuss >>> >> _______________________________________________ >> ENet-discuss mailing list >> [email protected] >> http://lists.cubik.org/mailman/listinfo/enet-discuss > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.0.238 / Virus Database: 270.11.55/2057 - Release Date: 04/13/09 > 17:56:00 > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > _______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
