You can always allow more peers than players.  The two aren't synonymous.
Just have an internal player count that you check against rather than peer
count.

/erik

On Fri, Apr 17, 2009 at 4:43 AM, Peter Soxberger <[email protected]>wrote:

> Hi!
>
> If a client wants to connect with a server that is full (peerCount is
> reached) how can the client know that the server is full and not the
> connection failed?
>
> Is there any event that is called on this client if it was disconnected
> because the server was full?
>
> Thanks for your help!
>
> Best regards,
> Peter
> --
> Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen:
> http://www.gmx.net/de/go/multimessenger01
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>
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