You can always allow more peers than players. The two aren't synonymous. Just have an internal player count that you check against rather than peer count.
/erik On Fri, Apr 17, 2009 at 4:43 AM, Peter Soxberger <[email protected]>wrote: > Hi! > > If a client wants to connect with a server that is full (peerCount is > reached) how can the client know that the server is full and not the > connection failed? > > Is there any event that is called on this client if it was disconnected > because the server was full? > > Thanks for your help! > > Best regards, > Peter > -- > Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: > http://www.gmx.net/de/go/multimessenger01 > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss >
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