Ok! I just wanted to know if there is any other methode. -------- Original-Nachricht -------- > Datum: Fri, 17 Apr 2009 10:31:16 -0700 > Von: Erik Beran <[email protected]> > An: Discussion of the ENet library <[email protected]> > Betreff: Re: [ENet-discuss] ENet server full event
> You can always allow more peers than players. The two aren't synonymous. > Just have an internal player count that you check against rather than peer > count. > > /erik > > On Fri, Apr 17, 2009 at 4:43 AM, Peter Soxberger > <[email protected]>wrote: > > > Hi! > > > > If a client wants to connect with a server that is full (peerCount is > > reached) how can the client know that the server is full and not the > > connection failed? > > > > Is there any event that is called on this client if it was disconnected > > because the server was full? > > > > Thanks for your help! > > > > Best regards, > > Peter > > -- > > Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit > allen: > > http://www.gmx.net/de/go/multimessenger01 > > _______________________________________________ > > ENet-discuss mailing list > > [email protected] > > http://lists.cubik.org/mailman/listinfo/enet-discuss > > -- Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger01 _______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
