To say that is total and utter abuse of ENet would be an understatement. :)
Lee
Taneli Rautio wrote:
Hi,
I've implemented a system which sends webcam frames from a client to a
server over TCP (Boost.asio library). I decided to give performance
boost to my application by changing the protocol to UDP with ENet.
However, my application is very slow with ENet: the server receives
about a frame per second although I am sending about 15-20 packets per
second. Since my TCP implementation runs almost in real time, I'd like
to know if I am missing something with ENet or is the UDP just a wrong
protocol to send big packets?
The client and the server code is basically copy&paste from the ENet
tutorial, and the client and the server both run in their own threads
so other things (i.e. showing the image on the screen) is not causing
this. So far I've done only testing with localhost so the network
speed is not an issue here either. The packets (frames) are quite big,
a little over 900000 bytes.
-Taneli
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