<= 515 bytes wouldn't be a problem would it ? That seems to be the biggest packet in my game...
On Wed, Apr 22, 2009 at 10:00 PM, Lee Salzman <[email protected]> wrote: > To say that is total and utter abuse of ENet would be an understatement. :) > > Lee > > Taneli Rautio wrote: >> >> Hi, >> >> I've implemented a system which sends webcam frames from a client to a >> server over TCP (Boost.asio library). I decided to give performance boost to >> my application by changing the protocol to UDP with ENet. However, my >> application is very slow with ENet: the server receives about a frame per >> second although I am sending about 15-20 packets per second. Since my TCP >> implementation runs almost in real time, I'd like to know if I am missing >> something with ENet or is the UDP just a wrong protocol to send big packets? >> >> The client and the server code is basically copy&paste from the ENet >> tutorial, and the client and the server both run in their own threads so >> other things (i.e. showing the image on the screen) is not causing this. So >> far I've done only testing with localhost so the network speed is not an >> issue here either. The packets (frames) are quite big, a little over 900000 >> bytes. >> >> -Taneli > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > _______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
