Hi, I'm attempting to create a FPS game on the iPhone and Im using Enet for the networking, however Im having problems with packets not being sent through fast enough.
Im using the following to create a packet: ENetPacket* packet = enet_packet_create(message, [allPackets[p].message length]+1, ENET_PACKET_FLAG_UNSEQUENCED ); enet_peer_send(sPeer, 0, packet); The server I have running basically acts as a dumb terminal just sending back out whatever it receives in. Im only running this locally so I expected to get at least 30 packets a second but Im only getting about 10 a second. Is this typical of enet, or should be able to get alot better performance out of it? Thanks Jon
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