It depends a lot on the message size, for instance. Make sure your packets are not too big.
On Mon, May 4, 2009 at 2:14 PM, Jonathan Hodgkinson < [email protected]> wrote: > Hi, > > I'm attempting to create a FPS game on the iPhone and Im using Enet for the > networking, however Im having problems with packets not being sent through > fast enough. > > Im using the following to create a packet: > > ENetPacket* packet = enet_packet_create(message, [allPackets[p].message > length]+1, ENET_PACKET_FLAG_UNSEQUENCED ); > enet_peer_send(sPeer, 0, packet); > > The server I have running basically acts as a dumb terminal just sending > back out whatever it receives in. Im only running this locally so I expected > to get at least 30 packets a second but Im only getting about 10 a second. > > Is this typical of enet, or should be able to get alot better performance > out of it? > > Thanks > Jon > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > >
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