Hi !

 

Something related was bugging me some time as well. When you try to
connect, after a while, if successful, you get a
ENET_EVENT_TYPE_CONNECT, but you never get a notification when the
connection doesn't get established. Maybe enet keeps trying infinitly
itself? I "solved" the issue for me by checking if some selfdefined
timeout is passed and the call enet_host_destroy. Creating a new one
afterwards and trying to connect again works.

 

Best regards

    Marc

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of William Brandt
Sent: Donnerstag, 18. Juni 2009 19:08
To: Discussion of the ENet library
Subject: Re: [ENet-discuss] ENetPeer structure when reconnecting

 

Ruud van Gaal wrote: 

This all sounds familiar. I have this connection scheme with the
following
properties:
- the server may not be online yet
- the client attempts a connection every second or 2, to see if the
server
is already alive
- I only want 1 connection (client<->server)
 
I have a C++ wrapper (class QNClient) which only tracks 1 peer. This
client
class is legacy and only represents 1 link to a server (class QNServer).
For repeated connection attempts, this was no problem in the past
(without
ENet); I sent out some kind of CONNECT packet, and if something came
back,
it was connected.
With the ENet peer, I start an enet_host_connect() with every connection
attempt. If I create an ENet host with only 1 peer, I run out of peers
after
this first connect attempt.
It's a bit awkward, since if I allow more peers in the ENet host,
multiple
peers may connect succesfully. I'll have to drop the surplus of
connections
once the server comes up and it turns out I get multiple
ENET_EVENT_TYPE_CONNECT events.
It seems to work though with 1 peer, I just get a lot of 'out of peer'
error
when trying enet_host_connect(). I haven't tried resetting the peer; I
don't
think I want to since a connect reply may still be incoming and I'd
rather
handle that as usual.
 
Ruud
 
 
  

        -----Oorspronkelijk bericht-----
        Van: [email protected] 
        [mailto:[email protected]] Namens Daniel Aquino
        Verzonden: Thursday, June 18, 2009 18:13
        Aan: Discussion of the ENet library
        Onderwerp: Re: [ENet-discuss] ENetPeer structure when
reconnecting
         
        Perhaps as I said you ran out of peers...  So until the 
        callback stack was finished that peer wouldn't be free yet...
         
        On Wed, Jun 17, 2009 at 11:23 PM, William 
        Brandt<[email protected]> <mailto:[email protected]>  wrote:
            

                Daniel Aquino wrote:
                 
                >From what i know there is no deleting.  I believe enet 
                      

        will clean up
            

                the peer after it has told you about the event and you
have had a 
                chance to react.  And the connection function will
return a 
                      

        new peer 
            

                with no way to re-use the existing peer that I know
of...  
                      

        Which does 
            

                confuse me a bit in the case of attempting to make a new
connection 
                inside of the disconnection event when there is no more 
                      

        peers left...
            

                I don't know if in that case it would still consider
that peer as 
                valid resulting in the inability to form a new
connection or if it 
                would end up using that same peer destroying data inside
of it that 
                you may still need...  So I copied any data I needed
from the peer
                object before making the new connection just in case...
I guess
                these questions could be solved easily by looking into
the 
                      

        enet code 
            

                or setting the peer count to 1 and doing some testing...
                 
                On Wed, Jun 17, 2009 at 2:47 PM, William 
                      

        Brandt<[email protected]> <mailto:[email protected]>  wrote:
            

                 
                When a user is disconnected from the server and is 
                      

        reconnecting, do I 
            

                need to get a new ENetPeer object (from the
enet_host_connect() 
                function), or is it possible to use the same one to 
                      

        reconnect?  Also, 
            

                if I have to get a new one, do I need to delete the old
one (& how)?
                      

...
  

                well what I'm doing now seems to be working...
                the main problem I was having was that
enet_host_connect() was 
                returning NULL when I tried to reconnect.  It seems I
had to 
                explicitly call
                enet_peer_reset() on the old peer object before I
reconnect 
                      

        and get a 
            

                new peer object.
                      

 
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You should add a 5000ms delay when you call enet_host_service() to check
for connect events after calling enet_host_connect().  Then if you don't
get a response you can safely assume that the server isn't going to
respond and reset the peer then try again.

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