How about using zlib and gzip? AFAIK it's not too slow. On Wed, Mar 24, 2010 at 1:20 PM, Peter Soxberger <[email protected]>wrote:
> Hi! > > I'm currently thinking of what compression algorithm would be best to > implement into a ENet based game? > Compression algorithms like ZIP would couse to much overhead. Algorithms > like ZIP are designed for compressing huge files and not small network > packets. What algorithm can be used for this? > What are you guys using in your projects? > > Thanks for your help! > > > Best regards, > Peter Soxberger > -- > GMX DSL: Internet, Telefon und Entertainment für nur 19,99 EUR/mtl.! > http://portal.gmx.net/de/go/dsl02 > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss >
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