Peter,

You may want zlib: http://www.zlib.net/

I believe the Quake series of games used zlib for packet compression (on top of 
their own delta compression in the case of Quake 3, if I remember correctly).

=Shawn




________________________________
From: Peter Soxberger <[email protected]>
To: [email protected]
Sent: Wed, March 24, 2010 8:20:20 AM
Subject: [ENet-discuss] Compression algorithm

Hi!

I'm currently thinking of what compression algorithm would be best to implement 
into a ENet based game?
Compression algorithms like ZIP would couse to much overhead. Algorithms like 
ZIP are designed for compressing huge files and not small network packets. What 
algorithm can be used for this?
What are you guys using in your projects?

Thanks for your help!


Best regards,
Peter Soxberger
-- 
GMX DSL: Internet, Telefon und Entertainment für nur 19,99 EUR/mtl.!
http://portal.gmx.net/de/go/dsl02
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