Hi,
What about all the other people that use enet?
These change are only intended for my project. It's not like I'm going to commit to the enet CVS :D
Why don't you implement code to create packets and send them using enet.
I have already a message class for that. But I need to send UDP packets in this very specific form over a custom network. Just to give you a clue, I'm not developing for the PC ;-) El 14/04/2011 13:27, Jay Sprenkle escribió:
Sergio, The pattern you've chosen sounds fine. I don't think changing enet to meet your requirements is a good idea though. What about all the other people that use enet? Why don't you implement code to create packets and send them using enet. That's how it's intended to be used. It works just fine for me. On Thu, Apr 14, 2011 at 5:40 AM, Sergio Martin <[email protected] <mailto:[email protected]>> wrote: Hi, In order to meet our client custom network requirement, I need to send each UDP packet data as following: [ size_of_game_data ] [ game_data ] [ voice_data ] How difficult would be to modify ENet behaviour to meet that pattern? I'm not sure how to deal with ENet's packet fragmentation. I'm thinking of adding to ENetPacket struct two new variables: enet_uint8 * voiceData; /**< allocated voice data for packet */ size_t voiceDataLength; /**< length of voice data */ Change: enet_packet_create (const void * data, size_t dataLength, enet_uint32 flags) To this: enet_packet_create(const void * data, size_t dataLength, const void * voiceData, size_t voiceDataLength, enet_uint32 flags) And then modify the rest of ENet to support it. Is this the correct approach? Best Regards, Sergio Martin. _______________________________________________ ENet-discuss mailing list [email protected] <mailto:[email protected]> http://lists.cubik.org/mailman/listinfo/enet-discuss -- --- "The great thing about Object Oriented code is that it can make small, simple problems look like large, complex ones."
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