It's not a problem of serialization, I need to customize the way packet
data is sent by enet. It's a requirement of this custom UDP protocol.
Of course the [game data] part of the packet will use serialization
(also encryption, compression, etc).
I hope this will clarify the matter.
El 14/04/2011 16:19, Jay Sprenkle escribió:
I did the same thing (but for the pc).
I answered a question about how I did the serialization here
<http://stackoverflow.com/questions/5623791/c-network-serialization/5624996#5624996>
<http://stackoverflow.com/questions/5623791/c-network-serialization/5624996#5624996>I
use Separation of concerns
<http://en.wikipedia.org/wiki/Separation_of_concerns> for my designs so
I never looked a serialization as being part of enet
On Thu, Apr 14, 2011 at 6:35 AM, Sergio Martin
<[email protected]
<mailto:[email protected]>> wrote:
> What about all the other people that use enet?
These change are only intended for my project.
It's not like I'm going to commit to the enet CVS :D
> Why don't you implement code to create packets and send them
using enet.
I have already a message class for that. But I need to send UDP
packets in this very specific form over a custom network. Just to
give you a clue, I'm not developing for the PC ;-)
El 14/04/2011 13:27, Jay Sprenkle escribió:
Sergio,
The pattern you've chosen sounds fine.
I don't think changing enet to meet your requirements is a good
idea though.
What about all the other people that use enet?
Why don't you implement code to create packets and send them
using enet.
That's how it's intended to be used.
It works just fine for me.
On Thu, Apr 14, 2011 at 5:40 AM, Sergio Martin
<[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>> wrote:
Hi,
In order to meet our client custom network requirement, I
need to
send each UDP packet data as following:
[ size_of_game_data ] [ game_data ] [ voice_data ]
How difficult would be to modify ENet behaviour to meet that
pattern?
I'm not sure how to deal with ENet's packet fragmentation.
I'm thinking of adding to ENetPacket struct two new variables:
enet_uint8 * voiceData; /**< allocated voice
data for
packet */
size_t voiceDataLength; /**< length of voice data */
Change: enet_packet_create (const void * data, size_t
dataLength,
enet_uint32 flags)
To this: enet_packet_create(const void * data, size_t
dataLength,
const void * voiceData, size_t voiceDataLength, enet_uint32
flags)
And then modify the rest of ENet to support it.
Is this the correct approach?
Best Regards,
Sergio Martin.
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