Hi,
You don't have to send ping packets or keep-alives, that's done by ENet
internally. Your players should be able to idle just fine.
What is the reason for the disconnects? Timeout?
On 2012-05-01 11:48, Nuno Silva wrote:
Hello,
I was working on a game and had multiplayer working (I only use
Reliable packets, but they're not sent very often), however on several
PCs the game would just drop the connection randomly. Is there any
particular reason for this to happen? I'm wondering if it has anything
to do with each player idling as they think of a move. Should I ping
each other to keep the connection alive?
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