Hi,

You don't have to send ping packets or keep-alives, that's done by ENet internally. Your players should be able to idle just fine.
What is the reason for the disconnects? Timeout?

On 2012-05-01 11:48, Nuno Silva wrote:
Hello,
I was working on a game and had multiplayer working (I only use Reliable packets, but they're not sent very often), however on several PCs the game would just drop the connection randomly. Is there any particular reason for this to happen? I'm wondering if it has anything to do with each player idling as they think of a move. Should I ping each other to keep the connection alive?


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