Not sure, I just get a Disconnect event if I'm not mistaken. On Tue, May 1, 2012 at 11:07 AM, Stefan Lundmark <[email protected]>wrote:
> Hi, > > You don't have to send ping packets or keep-alives, that's done by ENet > internally. Your players should be able to idle just fine. > What is the reason for the disconnects? Timeout? > > > On 2012-05-01 11:48, Nuno Silva wrote: > > Hello, > I was working on a game and had multiplayer working (I only use Reliable > packets, but they're not sent very often), however on several PCs the game > would just drop the connection randomly. Is there any particular reason for > this to happen? I'm wondering if it has anything to do with each player > idling as they think of a move. Should I ping each other to keep the > connection alive? > > > _______________________________________________ > ENet-discuss mailing > [email protected]http://lists.cubik.org/mailman/listinfo/enet-discuss > > > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > >
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