Not sure, I just get a Disconnect event if I'm not mistaken.

On Tue, May 1, 2012 at 11:07 AM, Stefan Lundmark <[email protected]>wrote:

>  Hi,
>
> You don't have to send ping packets or keep-alives, that's done by ENet
> internally. Your players should be able to idle just fine.
> What is the reason for the disconnects? Timeout?
>
>
> On 2012-05-01 11:48, Nuno Silva wrote:
>
> Hello,
> I was working on a game and had multiplayer working (I only use Reliable
> packets, but they're not sent very often), however on several PCs the game
> would just drop the connection randomly. Is there any particular reason for
> this to happen? I'm wondering if it has anything to do with each player
> idling as they think of a move. Should I ping each other to keep the
> connection alive?
>
>
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