I'm using enet to handle udp communication.  It's really a good lib, thanks!

I've successfully integrated enet on server side. Our client is on Unity3D, 
developed with C#, and will run on IOS and Android. 
However, C# is not fully supported in Unity.  I don't know how to pass the 
required struct to enet, or enet call back to c# with the result.

Is there anyone who has experience on using enet in Unity3D? Any suggestion 
will be appreciated!

Thanks,
Kevin.
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