Hi All,

I am developing a small game using enet as network layer. My question is
that how can I know the port I created in my client side to connect to
remote host. I know that I can know the client's port in server's side when
ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use
enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in
client's side. Anyone know how to deal with this problem?

Thanks and best regards,
Siqi
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