You're using UDP and you therefore don't have separate client-side ports when you "connect" to a server.
The port you're using on the client is the one you specified in enet_host_create() when you initialized enet. From: [email protected] [mailto:[email protected]] On Behalf Of Siqi Shen Sent: Wednesday, July 11, 2012 6:49 AM To: [email protected] Subject: [ENet-discuss] How can I get the client port created in my client side Hi All, I am developing a small game using enet as network layer. My question is that how can I know the port I created in my client side to connect to remote host. I know that I can know the client's port in server's side when ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in client's side. Anyone know how to deal with this problem? Thanks and best regards, Siqi
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