You could try the ENET_PACKET_UNRELIABLE_FRAGMENT option if you really need 
fragmentation but your packet sizes are still only a handful of multiples of 
MTU.

I would make the packets smaller than 1400 if you want to avoid all 
fragmentation, though, 1300ish would be safer since it leaves room for headers.

On 08/29/2012 12:01 AM, Pablo de Heras Ciechomski wrote:
Kind of solved,
Made the packets into less than 1400 bytes and now it's faster. I guess it
has to do with fragmentation.
Pablo

On Tue, Aug 28, 2012 at 10:29 PM, Pablo de Heras Ciechomski <[email protected] 
<mailto:[email protected]>> wrote:

    Hello,

    I am playing around with unreliable unordered packets in ENet and I am
    trying to figure out why I am not transferring fast enough. My packets are
    all around 1800 bytes and are sent continuously. I seem to get the same
    speed on most any machine independent of wifi/Gigabit LAN/local intra-
    process communication. This is disturbing to me as I don't understand
    why. I am using the same loop as in the tutorial and I am getting no more
    than 250kB/s transfer rates, when it should be around 10MB/s in the best
    scenario. Is it due to all the packet_create calls? Is it due to some 
internal
    throttling? Packets don't seem to be lost so I am at loss :-)

    I changed the timer to 0 ms wait on the host loop function if that makes
    any difference, but it doesn't seem so. Adding or removing a 5m Sleep
    (windows function so working on the whole process) doesn't seem to make
    any change other than making the whole system unresponsive if removed.
    Pablo



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