The overhead is quite minimal. Take the peerConnected() signal emitted by
QENetHost, for example. Basically all I do once an ENET_EVENT_TYPE_CONNECT
comes in is create a QENetPeer instance and assign the pointer to the data
member of the ENetPeer struct. Then a signal is emitted with the pointer to
the QENetPeer instance.

My biggest performance-related concern at this point is the QTimer that
calls enet_host_service(). I am using 200 milliseconds right now and that
seems to work well, but I haven't done any extensive investigation. I might
end up making that number a configurable setting.

- Nathan

On Tue, Oct 23, 2012 at 4:22 PM, Jay Sprenkle <[email protected]> wrote:

> Interesting. I'm using enet and Qt in a project as well.
> Do you have any idea how much overhead using signals and slots adds?
>
> On Tue, Oct 23, 2012 at 4:51 PM, Nathan Osman <[email protected]>wrote:
>
>> I am pleased to announce the first beta of a Qt wrapper for the ENet
>> library written in C++. The project page can be found here on Launchpad:
>> https://launchpad.net/qenet
>>
>> ---
> *"Why do you have that banana in your ear?"
> "To keep away the alligators."
> "But there are no alligators here."
> "See! It's working!"*
> *--*
>
>
> _______________________________________________
> ENet-discuss mailing list
> [email protected]
> http://lists.cubik.org/mailman/listinfo/enet-discuss
>
>
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