Exposing the sleep amount time might be a good idea considering 200 ms
makes it totally useless for anything that needs to run in real-time,
like games.
Are you emitting a signal for each packet received, too?
On 2012-10-24 03:49, Nathan Osman wrote:
The overhead is quite minimal. Take the peerConnected() signal emitted
by QENetHost, for example. Basically all I do once an
ENET_EVENT_TYPE_CONNECT comes in is create a QENetPeer instance and
assign the pointer to the data member of the ENetPeer struct. Then a
signal is emitted with the pointer to the QENetPeer instance.
My biggest performance-related concern at this point is the QTimer
that calls enet_host_service(). I am using 200 milliseconds right now
and that seems to work well, but I haven't done any extensive
investigation. I might end up making that number a configurable setting.
- Nathan
On Tue, Oct 23, 2012 at 4:22 PM, Jay Sprenkle <[email protected]
<mailto:[email protected]>> wrote:
Interesting. I'm using enet and Qt in a project as well.
Do you have any idea how much overhead using signals and slots adds?
On Tue, Oct 23, 2012 at 4:51 PM, Nathan Osman
<[email protected] <mailto:[email protected]>> wrote:
I am pleased to announce the first beta of a Qt wrapper for
the ENet library written in C++. The project page can be found
here on Launchpad: https://launchpad.net/qenet
---
/"Why do you have that banana in your ear?"
"To keep away the alligators."
"But there are no alligators here."
"See! It's working!"/
/--/
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