One thing I noticed that might have something to do with it is how you
block your client programs to get a message to send to the server, maybe
you should do the ENet code in another thread to prevent ENet from doing
its host servicing while waiting for a message.


On Mon, Oct 21, 2013 at 11:05 PM, <[email protected]> wrote:

> **
>
> My Enet code dose not seem to be able to work correctly. I am new to enet
> and i would prefer this over a high level networking lib. On my pc it works
> how it should but when a client tries to connect to the server it connects
> but if another one connects they both get disconnected there is more
> information at http://www.ogre3d.org/forums/viewtopic.php?f=1&t=79188 if
> you want to look there. If any of you do have client and server code that
> you know works outside of lan i would like to see it so i can compare it
> and try it.
>
> Thanks
>
>
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