One thing I noticed that might have something to do with it is how you block your client programs to get a message to send to the server, maybe you should do the ENet code in another thread to prevent ENet from doing its host servicing while waiting for a message.
On Mon, Oct 21, 2013 at 11:05 PM, <[email protected]> wrote: > ** > > My Enet code dose not seem to be able to work correctly. I am new to enet > and i would prefer this over a high level networking lib. On my pc it works > how it should but when a client tries to connect to the server it connects > but if another one connects they both get disconnected there is more > information at http://www.ogre3d.org/forums/viewtopic.php?f=1&t=79188 if > you want to look there. If any of you do have client and server code that > you know works outside of lan i would like to see it so i can compare it > and try it. > > Thanks > > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > >
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