I dont think i know what you mean? Do you mean move the packet
sending somewhere else in the program because i think you need that in
the while loop. Do you need the servicing on both client and server?


On 2013-10-21 23:21, Nuno Silva wrote: 

> One thing I noticed that
might have something to do with it is how you block your client programs
to get a message to send to the server, maybe you should do the ENet
code in another thread to prevent ENet from doing its host servicing
while waiting for a message. 
> 
> On Mon, Oct 21, 2013 at 11:05 PM,
<[email protected]> wrote:
> 
>> My Enet code dose not seem to be
able to work correctly. I am new to enet and i would prefer this over a
high level networking lib. On my pc it works how it should but when a
client tries to connect to the server it connects but if another one
connects they both get disconnected there is more information at
http://www.ogre3d.org/forums/viewtopic.php?f=1&t=79188 [1] if you want
to look there. If any of you do have client and server code that you
know works outside of lan i would like to see it so i can compare it and
try it.
>> 
>> Thanks 
>> 
>>
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list
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> 
>
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