I dont think i know what you mean? Do you mean move the packet sending somewhere else in the program because i think you need that in the while loop. Do you need the servicing on both client and server?
On 2013-10-21 23:21, Nuno Silva wrote: > One thing I noticed that might have something to do with it is how you block your client programs to get a message to send to the server, maybe you should do the ENet code in another thread to prevent ENet from doing its host servicing while waiting for a message. > > On Mon, Oct 21, 2013 at 11:05 PM, <[email protected]> wrote: > >> My Enet code dose not seem to be able to work correctly. I am new to enet and i would prefer this over a high level networking lib. On my pc it works how it should but when a client tries to connect to the server it connects but if another one connects they both get disconnected there is more information at http://www.ogre3d.org/forums/viewtopic.php?f=1&t=79188 [1] if you want to look there. If any of you do have client and server code that you know works outside of lan i would like to see it so i can compare it and try it. >> >> Thanks >> >> _______________________________________________ >> ENet-discuss mailing list >> [email protected] >> http://lists.cubik.org/mailman/listinfo/enet-discuss [2] > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss [2] Links: ------ [1] http://www.ogre3d.org/forums/viewtopic.php?f=1&t=79188 [2] http://lists.cubik.org/mailman/listinfo/enet-discuss
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