Hello everyone, Sri mentioned I was working on a proposal for the Annual Report. Well, here it is so we can comment on it at the meeting. :)
The annual report is GNOME's annual story, about its people. But every story needs a narrative or else it's just bland anecdote. We need a struggle to overcome[1]. The last couple of years I believe we have faced two things: innovation and outreach. - Outreach is our continued effort to gain in diversity and health as a community. This is big, and innovative for the context. - We have been working hard on innovation and modernization, fighting our own legacy and other's expectations[2]. These two things have been GNOME's (narratology) conflict in the recent years, and will probably be for the following. --TL;DR-- Based on that, I propose we build this year's report on the following: - Purpose: Sharing our achievements and goals with our extended family. - Plot: GNOME in a continual quest for innovation and outreach. - People: The GNOME community members. And to guide editorial decisions these five keywords[3]: - Diversity: we are a big mix of friends of every size, kind and style. - Dynamic: we are changing everything we need to change, adapting and improving. - Community: GNOME is people, and that's why we love it. - Resolve: we are not afraid of aiming high, we can do it. - Solid: we are all fun loving, but also know how to do serious business. --/TL;DR-- These are a guide, a "mood board", for what we are aiming for. For the next step, we would gather proposals for articles and then decide on those based on these building blocks. I believe that the following actions can go like this: --TL;DR-- - February 15: "Story First Freeze". - February 20: Rank possible articles and "must haves". - February 24: Asign articles to volunteer writers, as they fit. - March 03: #1 feedback loop with writers. - March 10: #2 feedback loop with writers. Photo selection, feedback. - March 17: Final feedback of articles, readying for "Articles Freeze". - March 24: Based on the almost finished content, start design. - March 31: "Articles Freeze": text and photos are set. Minor changes allowed. - April 07: #1 design iteration. WestCoastSummit, evaluate a "feature" on it. - April 14: #2 design iteration. - April 21: Final design iteration. "Design Freeze". - April 28: Publish! Profit! Party! --/TL;DR-- Thanks for reading, let's do this! Diego Refs: 1- A struggle does not have to be something evil or bad, it can be an everyday problem, or a personal goal. It's just an excuse for having a beginning, middle, end. 2- Meaning everyone who has pitchforks and torches with our names on them. 3- I can't recommend this enough: http://stillmotionblog.com/storytelling-series/ 4- https://wiki.gnome.org/action/subscribe/GnomeMarketing/AnnualReport/AnnualReport2014
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