Hi Ronald,
When I remove the else clause, I'll just end up with "No player 0 defined".
But when I remove the whole if IsInside construct, i can play levels.
I've verified that the player coordinates are passed correctly, and
the level size.
however, the gridpos in src/world.cc IsInsideLevel has a huge y coordinate...
replacing round_down<int>() by int() in the en_set_actor function helped.
But it shouldn't... that does smell like compiler error to me.
best regards,
Erich Schubert
--
erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_
To understand recursion you first need to understand recursion. //\
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eine Stunde wie eine Heimat aus. --- Herrmann Hesse
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