Hi,
Andreas Lochmann wrote:
We could either stop the hammer from destroying the puzzle-
stones as long as a stone is above it. Or allow it and always
check for existence of the hammer instead.
So how is someone expected to get the hammer back when a puzzle stone
is above it?
Instead, when the hammer is destroyed, recreate it at its initial
position?
Yes, I agree; that seems to be the best solution.
Please note that some weeks ago I changed the document message to
"Drop the hammer on side of a pentomino and use the switch!"
and made the message translatable on the 1.0 branch.
Stopping the hammer from destroying the puzzle should be sufficient.
Ronald
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