-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Lochmann Sent: Monday, March 12, 2007 2:50 PM To: [email protected] Subject: Re: [Enigma-devel] 4 bugs in Enigma
Hi, Erich Schubert wrote: >> We could either stop the hammer from destroying the puzzle- >> stones as long as a stone is above it. Or allow it and always >> check for existence of the hammer instead. > > > So how is someone expected to get the hammer back when a puzzle stone > is above it? > Instead, when the hammer is destroyed, recreate it at its initial > position? Yes, I agree; that seems to be the best solution. Greets, Andreas _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel ----- I'd agree too, as even through there are levels in which you could make unsolvable and forcing to reset, I think it should be still be kept at it's minimum to force people to restart levels, and in case you'll drop the hammer under a pentomino and you couldn't get it, having it to destroy it and to create a new hammer would allow the user to continue. Even through Ronald stated that the hammer should be dropped next to a pentomino, maybe there would be an alternative when dropped under a pentomino, like a message coming up that you should have dropped the hammer next to the pentomino? But for me, any solution would be fine, as long the level wouldn't have the bug occurring. _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
