On Feb 4, 2008 9:18 AM, Erich Schubert <[EMAIL PROTECTED]> wrote: > In my opinion, both the gameplay and probably the code is designed to > be used with a mouse. > I tried playing enigma with the trackpoint of my old IBM laptop, it was a > pain. > Enigma often requires you to do certain mouse accelerations that work > well with a mouse (though mouse quality and settings can make quite > some difference I guess) that you might not be able to reproduce with > the tilt sensors, thus making these levels even unsolveable. This > especially means rapid and forceful acceleration to push stones around > and continuous strong acceleration to defeat gravity and other > constant acceleration in some levels. Therefore I wouldn't assume it > can easily be made playable with either joysticks or tilt devices, but > I might be wrong.
I just wanted to point out that my enigma port takes marble control input from a 8-way d-pad, and that works acceptably well. A joystick can't be any worse. I am currently working on a universal joystick/keyboard/etc input patch for enigma, so that it is more portable in general, and I have already had people tell me that they want to use my results with a tile sensor on the gp2x. _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
