Hi again, ok, it's working. It actually works quite nicely. But there are some glitches, the major one probably is the fact that the physics were never meant to be used this way and if you tilt the device such that the ball rolls against an obstacle and should just rest there after bouncing some times, it just keeps jumping around ... Mulg did the same, although not that obvious ...
Anyway, i'll clean things up a little bit. I wonder if it's ok to keep these routines in client.cc as this is not specifically client related. Or is it? I'll keep you updated. Till Am Montag 04 Februar 2008 schrieb Till Harbaum / Lists: > Hi, > > i agree that there may be unsolvable levels with a tilt sensor. But at > least it's able to provide permanent acceleration ... that's exactly what > keeping the device tilted does. > > BTW: I am the author of mulg and the creator of the "tilt dongle" for > palmos. The tilt sensor may not be able to solve all levels, but it's plain > fun since it's very natural to use for a game like mulg or enigma. Some > people wrote special levels for mulg to be played with a tilt sensor. > > I am adding tilt stick support to enigma in this very moment. > > Till > > Am Montag 04 Februar 2008 schrieb Erich Schubert: > > Ooops, only sent it to him in private. > > > > --- > > From: Erich Schubert <[EMAIL PROTECTED]> > > Date: Feb 4, 2008 4:17 PM > > Subject: Re: [Enigma-devel] TiltStick, USB based tilt sensor > > To: Till Harbaum / Lists <[EMAIL PROTECTED]> > > > > Hi Till, > > Note that I'm not speaking on behalf of the developers; my focus is > > solely the Debian package. > > > > In my opinion, both the gameplay and probably the code is designed to > > be used with a mouse. > > I tried playing enigma with the trackpoint of my old IBM laptop, it was a > > pain. Enigma often requires you to do certain mouse accelerations that > > work well with a mouse (though mouse quality and settings can make quite > > some difference I guess) that you might not be able to reproduce with the > > tilt sensors, thus making these levels even unsolveable. This > > especially means rapid and forceful acceleration to push stones around > > and continuous strong acceleration to defeat gravity and other > > constant acceleration in some levels. Therefore I wouldn't assume it > > can easily be made playable with either joysticks or tilt devices, but > > I might be wrong. > > > > But in the end it all boils down to needing someone to do the actual > > work. I'd guess the enigma developers would accept a patch that adds > > special support for your tilting device. > > --- > > > > best regards, > > Erich Schubert > > -- > > erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_ > > To understand recursion you first need to understand recursion. //\ > > Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für V_/_ > > eine Stunde wie eine Heimat aus. --- Herrmann Hesse > > > > > > _______________________________________________ > > Enigma-devel mailing list > > [email protected] > > http://lists.nongnu.org/mailman/listinfo/enigma-devel > > _______________________________________________ > Enigma-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/enigma-devel _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
