Hi, the photocell ... what a funny idea. To clarify for the others: The n810 can measure the environmental brightness to adjust its backlighting and the keyboard illumination.
There are so many strange thinks you could do. With the built-in camera you could even make "mirror stones". Or stones that somehow react on the average color currently seen be the camera ... I am really waiting for the first eye-toy like games for maemo. But that's a little bit off-topic i think ... BTW: I just uploaded r1050 to my repository. Till Am Dienstag 26 Februar 2008 schrieb Pipeline: > > Regarding the touchscreen use: Wouldn't it make sense to allow touching > > of the > > collected items on screen? This isn't useful with the mouse as a visible > > mouse cursor is impossible. > > From a users perspective it would be nice option, but not necessary. From a > personal preference, i'm fine with button input, and from developer > perspective i'd rather not deal with that :) I would imagine for tilt > users it would be more fun to be able to completely play without a stylus > although possibly you are encountering disruption in ballance by doing that > ? :) Tap into the photocell so you can just wave your hand over device to > cycle :) To be serious, though... do you need any type of toggle button to > temporarily disable tilt input? I suppose escape can be used to pause game > but are there times you would want to study the level without tilt input? > > I would have minimal time for development although it would be nice to get > an 800x480 resolution working with inset 640x480 gameplay. I will try to > revisit and see if i can find a good solution with minimal code changes. > Perhaps it would be simpler to run 640x480 for all areas except gameplay > where if its maemo we will change into 800x480. Either way, I will > experiment with this, and if i come up with anything I will pass along. > > Also, barely worth mentioning, I'm thinking the buttons might be more > intuitive to change left/right dpad to cycle inventory with up/down to > adjust ball speed. This breaks with enigma keycode conventions, but with > minimal code impact if using macros. > > Dave- > > > But the touchscreen doesn't need a visual representation (i indeed > > disable the > > mouse graphics in the maemo port) and the touchscreen would just work > > fine in > > the lower area of the screen. Any objectives? I would then even remove > > all "rotate item" calls as they aren't needed? > > > > Or is there some kind of level that makes funny use of the fact that you > > have > > to sort/rotate the items before use? And the possibility to directly > > touch the items would spoil the fun? Some new functionality would be > > required for > > this as currently an item cannot be picked from other than the first > > position. > > > > Is there any reason not to do such a change? I think it would make this > > part > > more intuitive than it's now. > > > > Till > > _______________________________________________ > Enigma-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/enigma-devel _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
