--- dan sinclair <[EMAIL PROTECTED]> wrote:

> > A window manager does not know if closing this
> window closes the
> > application, or if closing this window can be
> easily reversed by the
> > application just opening it again.  For these
> reasons, I think that the
> > Close item on the E17 window menu should be at the
> bottom of the menu,
> > and not at the top.  The same argument applies to
> the Kill button, but
> > since it WILL kill the application, and possibly
> in an unfriendly
> > manner, it is more dangerous, and should be
> slightly harder to do.  Put
> > Kill at the very bottom, maybe add a "Are you
> sure?" dialog.
> > 
> 
> Why is it that all things done in the name of
> usability make an app
> harder to use? The only time I ever touch the window
> menu is to make an
> app sticky (almost never done) or to close/kill an
> app. Making killing
> an app harder by sticking it behind a dialog is just
> making the users
> life harder. Your adding in steps that don't need to
> be there.
> 
> 
> > My solution is to include the desktop menus in the
> window menu, which
> > is always just a click away.  Unless you have no
> visible borders of
> > course.
> 
> I'd say this would be _more_ confusing for the user.
> They want to see
> the window menu but the full desktop menu is stuck
> on there? Seems like
> a hack. Just make a keybinding (and possibly a
> function) to hide all the
> windows and show the desktop. And, if your feeling
> creative, a binding
> to undo that too.
> 
> dan
> 
> 
> 
> 
>
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