--- dan sinclair <[EMAIL PROTECTED]> wrote: > > A window manager does not know if closing this > window closes the > > application, or if closing this window can be > easily reversed by the > > application just opening it again. For these > reasons, I think that the > > Close item on the E17 window menu should be at the > bottom of the menu, > > and not at the top. The same argument applies to > the Kill button, but > > since it WILL kill the application, and possibly > in an unfriendly > > manner, it is more dangerous, and should be > slightly harder to do. Put > > Kill at the very bottom, maybe add a "Are you > sure?" dialog. > > > > Why is it that all things done in the name of > usability make an app > harder to use? The only time I ever touch the window > menu is to make an > app sticky (almost never done) or to close/kill an > app. Making killing > an app harder by sticking it behind a dialog is just > making the users > life harder. Your adding in steps that don't need to > be there. > > > > My solution is to include the desktop menus in the > window menu, which > > is always just a click away. Unless you have no > visible borders of > > course. > > I'd say this would be _more_ confusing for the user. > They want to see > the window menu but the full desktop menu is stuck > on there? Seems like > a hack. Just make a keybinding (and possibly a > function) to hide all the > windows and show the desktop. And, if your feeling > creative, a binding > to undo that too. > > dan > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: > Power Architecture Resource Center: Free content, > downloads, discussions, > and more. > http://solutions.newsforge.com/ibmarch.tmpl > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >
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