On Mon, 12 Dec 2005 03:31:32 -0500 Jose O Gonzalez <[EMAIL PROTECTED]> babbled:

>       They'll remain in deep freeze til you let me know otherwise :)
> 
>       As far as the blend functions...
> 
>       From that one screenshot, it's unlikely that the dst-alpha
> blend functions are causing what is seen, since the areas where
> the src (icon and text) images are being drawn to, seem to be opague,
> and there the dst-alpha blend funcs just do non-dst-alpha blending..
> Also, the corners aren't being touched by any src data, I presume,
> and yet they are not transparent, etc..  But I can't say much more
> from just that screenshot (I don't have the 'theme' or its images).

trust me - it was dst alpha calls - i had other exmaples too to work with. i
know what fn was causing troubles in one example - and the same logic was in
all the dst alpha blend routines.

>       I thus took a bit of time to run some tests on the blend funcs.
> Not exhaustive by any means, but a few... Blending to dst images
> with alpha, with src images with/without alpha, and with alpha masks
> plus colors with/without alpha, for both the c and mmx versions, and...
> 
>       I sure don't see any problems.
> 
>       But, you seem certain, and could well be right...

i am very certain :)

> > > > correct. found it. the destination alpha math definitely gets 
> > things 
> > > > wrong..
> > > > like forgetting in 2's compliment binary math on single 32bit 
> > values 
> > > > that
> > > > values can overflow... into the next, etc. unlike mmx/'sse where 
> > the 
> > > > simd ops
> > > > protect the values form eachother... 
> 
>       If you can tell me exactly which functions... :)
> 
> 
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)


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